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We back frontier technologies at the intersection of humans and machines. We invest in founders building AI, AR, and brain–computer interfaces that expand human capability, as well as platforms where AI and user-generated content are reshaping entertainment in gaming, film, and music. We aim to be the first check and double down on our biggest winners as they scale.
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Thesis 1
VR headset sales mimic the iPhone sales trajectory
Gorilla Tag, the leading VR social game, crosses 10 million players
Meta, Apple, and Google are spending tens of billions of dollars to own the next platform
Thesis 2
Roblox, Fortnite and Minecraft cumulatively command a daily active userbase of ~117m, similar in size to the population of Japan
Gaming does more revenue than music, movies and sports combined
92% of Gen Alpha play games, and spends the majority of their leisure time on games – 21%, making games the number one source of entertainment for this generation
Thesis 3
Games may be fully AI-Generated at run-time in 5-10 years
AI-driven NPCs will redefine RPGs and MMOs
A new creator-economy renaissance will be spawned as the cost and skill barrier of entry to game development is lowered
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